Dambuster Studios, developer of Homefront: The Revolution, has said it plans to support the upcoming first-person shooter with free content for “at least a year” after launch.
In an interview with GameSpot, game designer Fasahat Salim was asked whether the game’s microtransactions, which let players spend real money to buy crates containing loot, would result in a pay-to-win environment.
Salim responded by emphasising the in-game monetisation of content was simply a shortcut, and added the team has no plans to lock content away behind a paywall.
“It’s absolutely not a pay-to-win system because everything we’re providing in these resistance crates is available for free in the game through normal play,” he said. “All we’re offering is, for those players that don’t necessarily have the time to invest in the game, to unlock those cool things. It’s basically just a time saver for them; a shortcut to unlocking these things.
He added: “They pay a little bit of money but they’re not getting anything that’s exclusive to them.”
According to Salim, this ethos extends to post-launch content. Dambuster Studios and publisher Deep Silver will introduce new missions for free, opting to eschew the traditional season pass and map pack model used in many other modern shooters.
“Everything that’s available in the game is available for free, and even after release we’re going to continue to be delivering missions, drip-feeding them into the community for at least a year,” he explained. “There’s always going to be new content delivered for free, players are going to have lots of stuff to dig their teeth into.
“We’re not doing any sort of packs. We’re not making map packs or anything like that. As we’re done with a mission, we’re going to release it, the community can go ahead and play it, and we’re going to keep doing that for at least a year after release.”
It is likely that the missions released after launch will be for the newly announced Resistance mode, but this has not been officially confirmed.
Homefront: The Revolution is set for launch on May 17 for PlayStation 4, Xbox One, PC, Linux, and Mac in North America, and May 20 for all other regions. For more on the game read our recent hands-on preview.